#ifndef HAMMER_EXAMPLES_GLUE__H #define HAMMER_EXAMPLES_GLUE__H #include #include "../src/hammer.h" /// // API Additions /// #define H_RULE(rule, def) const HParser *rule = def #define H_ARULE(rule, def) const HParser *rule = h_action(def, act_ ## rule) const HParsedToken *act_ignore(const HParseResult *p); const HParsedToken *act_index(int i, const HParseResult *p); const HParsedToken *act_index0(const HParseResult *p); HParsedToken *h_make_token(HArena *arena, HTokenType type, void *value); #define H_MAKE(TYP) \ ((TYP *) h_arena_malloc(p->arena, sizeof(TYP))) #define H_MAKE_TOKEN(TYP, VAL) \ h_make_token(p->arena, TT_ ## TYP, VAL) HParsedToken *h_carray_index(const HCountedArray *a, size_t i); HParsedToken *h_seq_index(const HParsedToken *p, size_t i); void *h_seq_index_user(HTokenType type, const HParsedToken *p, size_t i); #define H_SEQ_INDEX(TYP, SEQ, IDX) \ ((TYP *) h_seq_index_user(TT_ ## TYP, SEQ, IDX)) #define H_FIELD(TYP, IDX) \ H_SEQ_INDEX(TYP, p->ast, IDX) #endif