// // API additions for writing grammar and semantic actions more concisely // #ifndef HAMMER_EXAMPLES_GLUE__H #define HAMMER_EXAMPLES_GLUE__H #include #include "../src/hammer.h" // // Grammar specification // #define H_RULE(rule, def) const HParser *rule = def #define H_ARULE(rule, def) const HParser *rule = h_action(def, act_ ## rule) #define H_VRULE(rule, def) const HParser *rule = \ h_attr_bool(def, validate_ ## rule) #define H_VARULE(rule, def) const HParser *rule = \ h_attr_bool(h_action(def, act_ ## rule), validate_ ## rule) #define H_AVRULE(rule, def) const HParser *rule = \ h_action(h_attr_bool(def, validate_ ## rule), act_ ## rule) // // Pre-fab semantic actions // const HParsedToken *h_act_ignore(const HParseResult *p); const HParsedToken *h_act_index(int i, const HParseResult *p); const HParsedToken *h_act_flatten(const HParseResult *p); // Define 'myaction' as a specialization of 'paction' by supplying the leading // parameters. #define H_ACT_APPLY(myaction, paction, ...) \ const HParsedToken *myaction(const HParseResult *p) { \ return paction(__VA_ARGS__, p); \ } // // Working with HParsedTokens // // Standard short-hand for arena-allocating a variable in a semantic action. #define H_ALLOC(TYP) \ ((TYP *) h_arena_malloc(p->arena, sizeof(TYP))) // Token constructors... HParsedToken *h_make(HArena *arena, HTokenType type, void *value); HParsedToken *h_make_seq(HArena *arena); // Makes empty sequence. // Standard short-hand to make a user-type token. #define H_MAKE(TYP, VAL) h_make(p->arena, TT_ ## TYP, VAL) // Sequence access... // Access a sequence element by index. HParsedToken *h_seq_index_token(const HParsedToken *p, size_t i); // Access a user-type element of a sequence by index. #define H_SEQ_INDEX(TYP, SEQ, IDX) \ ((TYP *) h_seq_index(TT_ ## TYP, SEQ, IDX)) // Standard short-hand to access a user-type field on a sequence token. #define H_FIELD(TYP, IDX) H_SEQ_INDEX(TYP, p->ast, IDX) // Lower-level helper for H_SEQ_INDEX. void *h_seq_index(HTokenType type, const HParsedToken *p, size_t i); HParsedToken *h_carray_index(const HCountedArray *a, size_t i); // XXX -> internal // Sequence modification... // Append elements to a sequence. void h_seq_snoc(HParsedToken *xs, const HParsedToken *x); // append one void h_seq_append(HParsedToken *xs, const HParsedToken *ys); // append many // Flatten nested sequences into one. const HParsedToken *h_seq_flatten(HArena *arena, const HParsedToken *p); #endif