#ifndef HAMMER_PARSE_INTERNAL__H #define HAMMER_PARSE_INTERNAL__H #include "../hammer.h" #include "../internal.h" #define a_new_(arena, typ, count) ((typ*)h_arena_malloc((arena), sizeof(typ)*(count))) #define a_new(typ, count) a_new_(state->arena, typ, count) // we can create a_new0 if necessary. It would allocate some memory and immediately zero it out. static inline HParseResult* make_result(HParseState *state, HParsedToken *tok) { HParseResult *ret = a_new(HParseResult, 1); ret->ast = tok; ret->arena = state->arena; return ret; } // return token size in bits... static inline size_t token_length(HParseResult *pr) { if (pr) { return pr->bit_length; } else { return 0; } } #endif // HAMMER_PARSE_INTERNAL__H