Refactored all of the desugaring code to no longer depend on memory being initialized to 0. Everything is about 12% faster now.
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d71215d494
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ec404ca8fe
36 changed files with 411 additions and 417 deletions
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@ -52,41 +52,25 @@ static HParsedToken *reshape_bits_signed(const HParseResult *p) {
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return reshape_bits(p, true);
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}
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static HCFChoice* desugar_bits(HAllocator *mm__, void *env) {
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static void desugar_bits(HAllocator *mm__, HCFStack *stk__, void *env) {
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struct bits_env *bits = (struct bits_env*)env;
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if (0 != bits->length % 8)
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return NULL; // can't handle non-byte-aligned for now
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assert (0 == bits->length % 8);
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HCharset match_all = new_charset(mm__);
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for (int i = 0; i < 256; i++)
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charset_set(match_all, i, 1);
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HCFChoice *match_all_choice = h_new(HCFChoice, 1);
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match_all_choice->type = HCF_CHARSET;
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match_all_choice->charset = match_all;
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match_all_choice->action = NULL;
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size_t n = bits->length/8;
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HCFSequence *seq = h_new(HCFSequence, 1);
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seq->items = h_new(HCFChoice*, n+1);
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for (size_t i=0; i<n; ++i) {
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seq->items[i] = match_all_choice;
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}
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seq->items[n] = NULL;
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HCFChoice *ret = h_new(HCFChoice, 1);
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ret->type = HCF_CHOICE;
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ret->seq = h_new(HCFSequence*, 2);
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ret->seq[0] = seq;
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ret->seq[1] = NULL;
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ret->action = NULL;
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if(bits->signedp)
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ret->reshape = reshape_bits_signed;
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else
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ret->reshape = reshape_bits_unsigned;
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return ret;
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HCFS_BEGIN_CHOICE() {
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HCFS_BEGIN_SEQ() {
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size_t n = bits->length/8;
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for (size_t i=0; i<n; ++i) {
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HCFS_ADD_CHARSET(match_all);
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}
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} HCFS_END_SEQ();
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HCFS_THIS_CHOICE->reshape = bits->signedp
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? reshape_bits_signed
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: reshape_bits_unsigned;
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} HCFS_END_CHOICE();
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}
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static bool h_svm_action_bits(HArena *arena, HSVMContext *ctx, void* env) {
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