Refactored all of the desugaring code to no longer depend on memory being initialized to 0. Everything is about 12% faster now.
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d71215d494
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ec404ca8fe
36 changed files with 411 additions and 417 deletions
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@ -33,20 +33,16 @@ static bool ab_isValidCF(void *env) {
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return ab->p->vtable->isValidCF(ab->p->env);
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}
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static HCFChoice* desugar_ab(HAllocator *mm__, void *env) {
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static void desugar_ab(HAllocator *mm__, HCFStack *stk__, void *env) {
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HAttrBool *a = (HAttrBool*)env;
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HCFSequence *seq = h_new(HCFSequence, 1);
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seq->items = h_new(HCFChoice*, 2);
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seq->items[0] = h_desugar(mm__, a->p);
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seq->items[1] = NULL;
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HCFChoice *ret = h_new(HCFChoice, 1);
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ret->type = HCF_CHOICE;
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ret->seq = h_new(HCFSequence*, 2);
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ret->seq[0] = seq;
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ret->seq[1] = NULL;
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ret->pred = a->pred;
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ret->reshape = h_act_first;
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return ret;
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HCFS_BEGIN_CHOICE() {
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HCFS_BEGIN_SEQ() {
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HCFS_DESUGAR(a->p);
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} HCFS_END_SEQ();
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HCFS_THIS_CHOICE->pred = a->pred;
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HCFS_THIS_CHOICE->reshape = h_act_first;
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} HCFS_END_CHOICE();
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}
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static bool h_svm_action_attr_bool(HArena *arena, HSVMContext *ctx, void* arg) {
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