add engine forking
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4f36fcd2c1
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b1e8e29774
5 changed files with 71 additions and 9 deletions
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@ -1,3 +1,4 @@
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#include <assert.h>
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#include "lr.h"
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@ -23,6 +24,26 @@ void h_glr_free(HParser *parser)
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/* GLR driver */
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HLREngine *fork_engine(const HLREngine *engine)
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{
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HLREngine *eng2 = h_arena_malloc(engine->tarena, sizeof(HLREngine));
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eng2->table = engine->table;
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eng2->state = engine->state;
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// shallow-copy the stacks
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// this works because h_slist_push and h_slist_pop never modify
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// the underlying structure of HSlistNodes, only the head pointer.
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// in fact, this gives us prefix sharing for free.
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eng2->left = h_arena_malloc(engine->tarena, sizeof(HSlist));
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eng2->right = h_arena_malloc(engine->tarena, sizeof(HSlist));
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*eng2->left = *engine->left;
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*eng2->right = *engine->right;
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eng2->arena = engine->arena;
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eng2->tarena = engine->tarena;
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return eng2;
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}
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HParseResult *h_glr_parse(HAllocator* mm__, const HParser* parser, HInputStream* stream)
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{
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HLRTable *table = parser->backend_data;
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@ -41,14 +62,44 @@ HParseResult *h_glr_parse(HAllocator* mm__, const HParser* parser, HInputStream*
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HLREngine *engine = (*x)->elem;
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const HLRAction *action = h_lrengine_action(engine, stream);
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// XXX handle conflicts -> fork engine
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// fork engine on conflicts
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if(action && action->type == HLR_CONFLICT) {
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const HSlist *branches = action->branches;
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// there should be at least two conflicting actions
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assert(branches->head);
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assert(branches->head->next);
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// save first action for use with old engine below
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action = branches->head->elem;
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// fork a new engine for all the other actions
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for(HSlistNode *x=branches->head->next; x; x=x->next) {
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HLRAction *act = x->elem;
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HLREngine *eng = fork_engine(engine);
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// perform one step; add engine to list if it wants to keep running
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bool run = h_lrengine_step(eng, act);
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if(run) {
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h_slist_push(engines, eng);
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} else {
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HParseResult *res = h_lrengine_result(eng);
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if(res)
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result = res;
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}
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}
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}
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bool running = h_lrengine_step(engine, action);
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if(running) {
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x = &(*x)->next; // go to next
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} else {
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*x = (*x)->next; // remove from list
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result = h_lrengine_result(engine);
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HParseResult *res = h_lrengine_result(engine);
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if(res)
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result = res;
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}
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}
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}
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@ -270,8 +270,8 @@ bool h_lrengine_step(HLREngine *engine, const HLRAction *action)
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if(action->type == HLR_SHIFT) {
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h_slist_push(left, (void *)(uintptr_t)engine->state);
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h_slist_pop(right); // symbol (discard)
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h_slist_push(left, h_slist_pop(right)); // semantic value
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h_slist_drop(right); // symbol (discard)
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h_slist_push(left, h_slist_drop(right)); // semantic value
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engine->state = action->nextstate;
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} else {
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assert(action->type == HLR_REDUCE);
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@ -286,8 +286,8 @@ bool h_lrengine_step(HLREngine *engine, const HLRAction *action)
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// pull values off the left stack, rewinding state accordingly
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HParsedToken *v = NULL;
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for(size_t i=0; i<len; i++) {
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v = h_slist_pop(left);
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engine->state = (uintptr_t)h_slist_pop(left);
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v = h_slist_drop(left);
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engine->state = (uintptr_t)h_slist_drop(left);
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// collect values in result sequence
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value->seq->elements[len-1-i] = v;
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@ -322,10 +322,10 @@ bool h_lrengine_step(HLREngine *engine, const HLRAction *action)
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HParseResult *h_lrengine_result(HLREngine *engine)
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{
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// parsing was successful iff the start symbol is on top of the right stack
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if(h_slist_pop(engine->right) == engine->table->start) {
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if(h_slist_drop(engine->right) == engine->table->start) {
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// next on the right stack is the start symbol's semantic value
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assert(!h_slist_empty(engine->right));
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HParsedToken *tok = h_slist_pop(engine->right);
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HParsedToken *tok = h_slist_drop(engine->right);
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return make_result(engine->arena, tok);
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} else {
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return NULL;
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@ -67,6 +67,7 @@ typedef struct HLREnhGrammar_ {
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typedef struct HLREngine_ {
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const HLRTable *table;
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size_t state;
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// stack layout:
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// on the left stack, we put pairs: (saved state, semantic value)
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@ -74,7 +75,6 @@ typedef struct HLREngine_ {
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HSlist *left; // left stack; reductions happen here
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HSlist *right; // right stack; input appears here
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size_t state;
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HArena *arena; // will hold the results
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HArena *tarena; // tmp, deleted after parse
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} HLREngine;
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@ -62,6 +62,16 @@ HSlist* h_slist_copy(HSlist *slist) {
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return ret;
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}
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// like h_slist_pop, but does not deallocate the head node
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void* h_slist_drop(HSlist *slist) {
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HSlistNode *head = slist->head;
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if (!head)
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return NULL;
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void* ret = head->elem;
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slist->head = head->next;
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return ret;
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}
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void* h_slist_pop(HSlist *slist) {
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HSlistNode *head = slist->head;
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if (!head)
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@ -248,6 +248,7 @@ void h_carray_append(HCountedArray *array, void* item);
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HSlist* h_slist_new(HArena *arena);
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HSlist* h_slist_copy(HSlist *slist);
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void* h_slist_pop(HSlist *slist);
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void* h_slist_drop(HSlist *slist);
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void h_slist_push(HSlist *slist, void* item);
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bool h_slist_find(HSlist *slist, const void* item);
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HSlist* h_slist_remove_all(HSlist *slist, const void* item);
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