avoid embedding data[] in struct block to satisfy windows build

This commit is contained in:
Sven M. Hallberg 2016-12-07 12:39:49 +01:00
parent ec8249513c
commit 631ca40f91

View file

@ -10,7 +10,7 @@ struct alloc {
};
struct block {
struct alloc alloc;
size_t size; // read: struct alloc
struct block *next;
};
@ -31,7 +31,7 @@ SLOB *slobinit(void *mem, size_t size)
slob = mem;
slob->size = size - sizeof(SLOB);
slob->head = (struct block *)((uint8_t *)mem + sizeof(SLOB));
slob->head->alloc.size = slob->size - sizeof(struct alloc);
slob->head->size = slob->size - sizeof(struct alloc);
slob->head->next = NULL;
return slob;
@ -52,16 +52,16 @@ void *sloballoc(SLOB *slob, size_t size)
// scan list for the first block of sufficient size
for(p=&slob->head; (b=*p); p=&b->next) {
if(b->alloc.size >= remblock) {
if(b->size >= remblock) {
// cut from the end of the block
b->alloc.size -= sizeof(struct alloc) + size;
struct alloc *a = (struct alloc *)(b->alloc.data + b->alloc.size);
b->size -= sizeof(struct alloc) + size;
struct alloc *a = (struct alloc *)(((struct alloc *)b)->data + b->size);
a->size = size;
return a->data;
} else if(b->alloc.size >= size) {
} else if(b->size >= size) {
// when a block fills, it converts directly to a struct alloc
*p = b->next; // unlink
return b->alloc.data;
return ((struct alloc *)b)->data;
}
}
@ -79,7 +79,7 @@ void slobfree(SLOB *slob, void *a_)
// scan list for blocks adjacent to a
for(p=&slob->head; (b=*p); p=&b->next) {
if((uint8_t *)a == b->alloc.data + b->alloc.size) {
if((uint8_t *)a == ((struct alloc *)b)->data + b->size) {
assert(!left);
left = b;
}
@ -91,8 +91,8 @@ void slobfree(SLOB *slob, void *a_)
if(left && right) {
// extend left and unlink right
left->alloc.size += sizeof(*a) + a->size +
sizeof(right->alloc) + right->alloc.size;
left->size += sizeof(*a) + a->size +
sizeof(struct alloc) + right->size;
*rightp = right->next;
return;
}
@ -100,10 +100,10 @@ void slobfree(SLOB *slob, void *a_)
if(left) {
// extend left to absorb a
left->alloc.size += sizeof(*a) + a->size;
left->size += sizeof(*a) + a->size;
} else if(right) {
// shift and extend right to absorb a
right->alloc.size += sizeof(*a) + a->size;
right->size += sizeof(*a) + a->size;
*rightp = (struct block *)a; **rightp = *right;
} else {
// spawn new block over a