hammer/lib/allocator.h

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#ifndef LIB_ALLOCATOR__H__
#define LIB_ALLOCATOR__H__
#include <sys/types.h>
typedef struct arena* arena_t; // hidden implementation
arena_t new_arena(size_t block_size); // pass 0 for default...
void* arena_malloc(arena_t arena, size_t count); // TODO: needs the malloc attribute
void delete_arena(arena_t arena);
#endif // #ifndef LIB_ALLOCATOR__H__