reorganised file structure
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51
www/js/draw-scene.js
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51
www/js/draw-scene.js
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function drawScene(gl, programInfo, buffers, time) {
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gl.clearColor(0.0, 0.0, 0.0, 1.0); // Clear to black, fully opaque
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gl.clearDepth(1.0); // Clear everything
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gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
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// NOTE: this is how width/height is taken
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// const aspect = gl.canvas.clientWidth / gl.canvas.clientHeight;
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// Tell WebGL how to pull out the positions from the position
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// buffer into the vertexPosition attribute.
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setPositionAttribute(gl, buffers, programInfo);
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gl.useProgram(programInfo.program);
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/* --- Set Uniform Variables --- */
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// Time since page loaded in seconds
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gl.uniform1f(
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programInfo.uniformLocations.time,
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time,
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);
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{
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const offset = 0;
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const vertexCount = 4;
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gl.drawArrays(gl.TRIANGLE_STRIP, offset, vertexCount);
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}
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}
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// Tell WebGL how to pull out the positions from the position
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// buffer into the vertexPosition attribute.
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function setPositionAttribute(gl, buffers, programInfo) {
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const numComponents = 2; // pull out 2 values per iteration
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const type = gl.FLOAT; // the data in the buffer is 32bit floats
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const normalize = false; // don't normalize
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const stride = 0; // how many bytes to get from one set of values to the next
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// 0 = use type and numComponents above
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const offset = 0; // how many bytes inside the buffer to start from
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gl.bindBuffer(gl.ARRAY_BUFFER, buffers.position);
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gl.vertexAttribPointer(
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programInfo.attribLocations.vertexPosition,
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numComponents,
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type,
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normalize,
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stride,
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offset,
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);
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gl.enableVertexAttribArray(programInfo.attribLocations.vertexPosition);
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}
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export { drawScene };
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