webgl-demo remove view/projection matrices

This commit is contained in:
Emile Clark-Boman 2025-07-28 13:15:55 +10:00
parent f00d7c60d3
commit 5bc7c97791
2 changed files with 6 additions and 53 deletions

View file

@ -69,8 +69,7 @@ function main() {
// Vertex shader program
const vsSource = `
attribute vec4 aVertexPosition;
uniform mat4 uModelViewMatrix;
uniform mat4 uProjectionMatrix;
void main() {
gl_Position = aVertexPosition;
}
@ -112,9 +111,6 @@ function main() {
vertexPosition: gl.getAttribLocation(shaderProgram, "aVertexPosition"),
},
uniformLocations: {
projectionMatrix: gl.getUniformLocation(shaderProgram, "uProjectionMatrix"),
modelViewMatrix: gl.getUniformLocation(shaderProgram, "uModelViewMatrix"),
// resolution: context.getUniformLocation(program, "uResolution"),
time: gl.getUniformLocation(shaderProgram, "uTime"),
},