webgl-demo remove view/projection matrices
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2 changed files with 6 additions and 53 deletions
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@ -69,8 +69,7 @@ function main() {
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// Vertex shader program
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const vsSource = `
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attribute vec4 aVertexPosition;
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uniform mat4 uModelViewMatrix;
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uniform mat4 uProjectionMatrix;
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void main() {
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gl_Position = aVertexPosition;
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}
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@ -112,9 +111,6 @@ function main() {
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vertexPosition: gl.getAttribLocation(shaderProgram, "aVertexPosition"),
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},
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uniformLocations: {
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projectionMatrix: gl.getUniformLocation(shaderProgram, "uProjectionMatrix"),
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modelViewMatrix: gl.getUniformLocation(shaderProgram, "uModelViewMatrix"),
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// resolution: context.getUniformLocation(program, "uResolution"),
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time: gl.getUniformLocation(shaderProgram, "uTime"),
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},
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